WRECKNET 1.1.1 -- Leviathan Reach -- MadCool Games

INSTALL
Extract the entire ZIP to a folder, then run WreckNet.exe.
Keep Engine and wrecknet_ue beside the executable.
If the Windows runtime is missing, run Engine/Extras/Redist/en-us/vc_redist.x64.exe.
Windows 10/11, 64-bit, DirectX 11-capable GPU. Lower-end hardware has not been benchmarked.

PLAY
Finish seven laps first, or eliminate the rival field. Being wrecked ends your run.
A knockout opens a 15-second Broadcast Bounty: reach your next checkpoint to bank it.
More knockouts stack the bonus up to $500; expiration or destruction loses the pending bonus.
Spend credits in the garage on eight upgrade paths, each with five tiers.
Gridiron Yard, Neon Pit and Leviathan Reach are included. Select Leviathan Reach
as the third arena. Jackknife is the launch rig.

LEVIATHAN REACH
An offshore tidal power station: arrival quay, sea wall, turbine hall, switchyard, drydock.
The east quay induction lane provides 22 seconds of boost, warns amber for six
seconds, then carries damaging current for eight seconds. The outer lane stays safe.
The HUD shows sector and time to the next phase. Leaving the elevated causeway
returns the rig to its previous checkpoint. The induction cycle pauses with the match.

CONTROLS
Xbox: left stick steer, RT throttle, LT brake, A turbo, B/LB handbrake,
X/RB guns, Y homing bolt, stick click target lock, View camera, Start pause.
Keyboard: WASD/arrows drive, Shift turbo, Space handbrake, left mouse guns,
E homing bolt, Tab target lock, C camera, Escape pause. Enter confirms menus.
Automatic transmission is the default; manual shift uses R/F.

PROGRESS
Credits, upgrades and options save locally, with a previous-valid-save recovery copy.
Save location: %LOCALAPPDATA%/wrecknet_ue/Saved/SaveGames/
No accounts, network service, advertising or purchases.

CREDITS AND PRODUCTION DISCLOSURE
MadCool LLC / MadCool Games. Gameplay and asset-production code developed with AI assistance.
Original procedural vehicle/crate geometry; Foundry visual cradle and recorded human approval.
Leviathan environment: original AI-assisted C++ architecture and analytic shaders using
engine primitives and a continuous road mesh. No additional generated images, meshes,
audio or model weights. Reuses the approved vehicle and sound library.
Combat impacts, vehicle knockouts and primary fire: Stable Audio 3 Small-SFX,
12 seeded variants generated in the Audio project, mastered and gated through Foundry.
Other effects: original Mavis procedural DSP (NumPy/SciPy), MIT provenance in the source pack.
Music: original procedural compositions, Gridiron Drive and Neon Transmission.
Prototype Hunyuan meshes and the former Matrix music are absent from this package.
Unreal Engine is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal Engine, Copyright 1998-2026, Epic Games, Inc. All rights reserved.

SUPPORT
https://madcoolgames.com/support
https://madcoolgames.com/games/wrecknet
